Author Topic: Rutorn's Elemental Cyclone  (Read 1669 times)

Offline Asinjin

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Rutorn's Elemental Cyclone
« on: February 22, 2013, 11:43:42 AM »
Here is the revised version:

Rutorn’s Elemental Cyclone
Conjuration (Summoning)
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Effect: Small cyclone
Duration: 1 round / level
Saving Throw: Reflex half
Spell Resistance: Yes

A twenty foot tall cyclone, five feet in diameter at the bottom and ten feet in diameter at the top appears.  The cyclone is a temporary gate to random elemental planes.  To determine which plane, roll a d20 and use the following: 1-3 Fire, 4-6 Air, 7-9 Water, 10-12, 13-14 Ice, 15-16 Lightning, 17 Steam, 18 Magma, 19-20 Other.  It appears as an opaque mass of swirling element.
   The caster can move it up to 30 feet each round by concentrating and using a move equivalent action.  The caster does not need to concentrate on the cyclone for it to deal damage to a target already inside.  Any creature hit by the cyclone must make a Reflex save to avoid being sucked into it.  Any creature caught in the cyclone takes 10d6 points of damage, save for half, from a random elemental force.  At the end of each round a target is caught in the cyclone, it may spend a move-equivalent action to make a Dexterity check DC 15.  A successful roll means the creature has been able to get out of the cyclone.  For each size category larger than medium, the creature gets a +1 to the roll; for each size category smaller, it gets a -1 to the roll.  Failure means that unless the caster expels the target, the damage is dealt from a random elemental source again the next round.  If the first target struck by the cyclone in a round makes its save and is not sucked into the cyclone, the caster may attempt to catch another target.  The caster may make as many attempts in a round to catch a target as there are targets within the movement of the cyclone.  Each target can be struck only once per round.
   The cyclone has ten 5 foot squares in which it can hold creatures.  A medium sized creature takes up one square, a large two, and so on.  Creatures which take up more squares than exist in the cyclone cannot be trapped in it.  Creatures trapped within the cyclone cannot see out of it.  They can attack other creatures inside of it, but suffer a -4 to hit, and can’t see their target, which causes the appropriate penalties.  Spellcasting within the cyclone is very difficult.  It requires a DC 30 Concentration check to cast.  Elemental spell cast within the cyclone occur with a random elelment, regardless of how they were cast.  Use the table above to determine elemental type.
   If a target is killed by an elemental force while in the cyclone, its remains are sent to the plane of the elemental force that killed it.
The hand that rolls the Dice rules the world.